Moonstruck began as an experiment to explore the creative potential of photogrammetry and real-world 3D scanning. Rather than treating the scans as technical assets, the project embraces their imperfections—distorted geometry, missing surfaces, and unusual textures—to create an uncanny, dreamlike environment.
There are no objectives or traditional gameplay systems. Instead, players are invited to wander freely through an interconnected landscape, observing the scanned environments at their own pace. The experience functions as both an interactive art piece and a technical exploration of what early consumer 3D scanning technology could achieve.