3D modeling extends my interest in visual design into digital space, combining artistic experimentation with technical production workflows. Projects include objects, environments, characters, and conceptual forms created for animation, visualization, interactive media, and game development.
Using digital sculpting, modeling, texturing, and rendering techniques, these works explore the possibilities of virtual space while maintaining a strong focus on composition, detail, and visual storytelling. The collection reflects both artistic exploration and an interest in creating assets that function within broader digital experiences.
Trinkets is a collection of 3D models based on objects I own or owned. They were created as a objects to collect in my game Luvdrive, which was made to reflect on the objects that hold meaning to us, and how those feelings can fade away or change over time.
TRINKETS:
SCENE:
Crash Override is a collection of 3D models and scenes for my skating game Crash Override. The project was inspired by old cel-shaded games with a retro-futuristic aesthetic.
Moonstruck is a collection of experimental 3D scans and models created for my game Moonstruck. The project was meant to push the limits of the 3D scan to expose it's limitations at the time, and use it to distort real-life objects.
Bug Chess is a collection of 3D models created to be virtual chess pieces for my game Bug Chess. They are modelled after real critters, with a cartoon twist.
ANT:
WASP & CATERPILLAR:
FLY:
LADYBUG:
SCENE & CHESSBOARD: